Additionally, you have complete control over a soldier’s aim, and different body parts can be targeted. You can reasonably predict what shots are worth taking rather than rolling the dice. There’s no such thing as missing a point-blank shot. Bullets always land within the targeting circles All shots are guaranteed to land within the circles and have a 50% chance of hitting the inner circle. Accuracy determines the size of a soldier’s reticle when aiming. An attack’s accuracy is not percentage-based, or at least not in the same way. Phoenix Point is much slower-paced in tactical combat, faster-paced on the Geoscape, and a more grounded and gritty game. My cup was full from hundreds of hours in the X-COM games, but the mutant crab men had no problem at all shattering it into my face, over and over again. However, to get anywhere in Phoenix Point, I had to unlearn everything I thought I knew. They clearly have a lot in common with turn-based combat, geo-scape, base building, and research trees all culminating in fighting off a worldwide hostile threat. When looking at Phoenix Point, saying the game definitely isn’t X-COM might sound ludicrous. An experience of truly behemoth proportions. The Behemoth Edition drives that point home with the inclusion of several DLCs that can be overwhelming at first but adds undeniable value and enjoyment to the game. Not because Phoenix Point is necessarily better, but because it takes that formula and molds it into a game that is definitely not X-COM, but everything I wanted X-COM to be. In fact, I doubt I can go back to it at all. Well, after playing Phoenix Point, I’m not sure I care about X-COM anymore. Interested in a video version of this review? Check it out on YouTube! Don’t be fooled by appearances, Phoenix Point makes serious changes to the X-COM formula From the release of Chimera Squad, which carries the X-COM name without anything that makes X-COM great, to the reveal that Marvel’s Midnight Suns “won’t share a single mechanic with X-COM.” I have eagerly awaited even a sliver of news about X-COM 3 and have only been met with disappointment. X-COM 2: War of the Chosen is one of my all-time favorite games. Hel II Canon: Basically the same reasons als Slam Strike: Rather low damage given the low range with shock and shred values that can easily be achieved otherwise.Phoenix Point has some very big shoes to fill. Very low range, low damage for a shotgun, there's better weapons with stun effekt and super low ammo Slam Strike Shotgun: Tbh, I just never got it's point. Probably Sniper Rifles (Mostly Synderion and the NJ piercing one):I simply have plenty of snipers and taking out body parts (+ armor strip) is great Grenade Launcher: So many advantages: Long range, AoE, Shred, Blast, great with Boom Blast, no line of sight required Yes, weak against armor, but doesn't matter if you can strip that before. Disciples of Anu Shotgun: Because it's just soooo much damage. But maybe exclude the Ancient weapons, bc they are usually just strong improvements of other existing weapons. So feel free to post like 2-3 of your most and least used weapons and explain why you do (not) use them so frequently. I'm curious how other people are playing Phoenix Point and am wondering, which weapons you use the most and the least.
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